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Video codecs and their challenges in post-production | Editshare

Video codecs and their challenges in post-production | Editshare

One of the first things any post professional needs to get a handle on is the concept of a “codec.” Short for “code/decode,” a codec is the method that is used to write your video and usually audio into a file.

The analogy I find most helpful when talking about codecs is that of a language. You have an idea, and you can write that idea down in Hindu or Swahili or Cantonese. With video, you have an image, and you need to record it; you can also record it in any of a variety of codecs, depending on what you are hoping to do with that image and who you need to communicate with.

Codecs Vs. Wrappers

One of the first questions that come up is often, “oh, is a codec the difference between .mp4 and .mov and .mxf?” Actually, those aren’t codecs. Those are wrappers. If we want to continue our language analogy, you can think of those like the format of a written document. You can have a German language magazine or a Ukrainian magazine, but both are magazines. Or you can have a Ukrainian magazine and a Ukrainian book; both are Ukrainian but in different wrappers.

Codecs and Wrappers work the same way. You can have an H.264 (one of the common video release codecs) that you write into a .mp4 file, a .mov file or a .mxf file. It’s still written in the same language (in this case, H.264), but you put it in a different format depending on your use. In this case, MXF (media exchange format) is the most robust professional format, while MOV is an older QuickTime movie format, and MP4 is a popular consumer format. Something like YouTube accepts all three, but your phone is unlikely to be able to play an MXF file, while it’ll almost definitely play an MP4.

Video codecs and their challenges in post-production | Editshare

What Are You Using the Codec For?

We broadly divide up the uses of codecs into three categories: capture formats, intermediate (or editing) formats, and release formats. All of these tasks for a codec have different jobs, so we use different technology to achieve that job.

The job of a capture format is to capture as much of the on-set information as possible. You want the brightest brights and the darkest darks and the full range of colors in front of you captured as best you can. The job of an intermediate codec is to be easy to work with; you want your editing process to feel easy, with applications opening quickly, timelines whizzing by, and quick exports for client approval. For final release, the goal is different; the file will generally only be played linearly (forward from beginning to end), without skimming or image manipulation, so all you care about is making the best-looking image in the smallest file possible.

These are all different tasks, so we often use different codecs, or different flavors of codecs, to achieve them.

Download our free Guide to Codecs now.

At the capture stage, we frequently use either RAW formats, which aren’t even really codecs, or larger codecs with high bitrates to capture all the possible scene information. The bitrate of a codec refers to how many Mbs are allocated per second to create the image, with more Mbs offering higher quality images. There are capture formats that are close to 2000 Mb/s for 4k video capture, which can quickly fill up a hard drive and can be too onerous for even powerful computer systems to easily deal with.

This is a great time to remember the difference between Mb and MB: Mb is “megabits,” while MB is “megabytes.” Megabits are usually used for datarates of something happening in real-time (like uploading/downloading data or playing files), while Megabytes (and the larger gigabytes and terabytes) are used for data storage. Bits and Bytes aren’t equal: a byte is 8 bits. That means a 2000 Mb/s file capture format works out to around 250 MB/s.

To make matters worse, since we do multiple different things with files, you’ll often see their data rates written in different ways. For instance, intermediate codecs will often talk about quality in terms of MB/s, while a release codec like H.264 will often be discussed in terms of Mb/s. If you think about it, it makes sense since the intermediate codec will be taking up storage space on your hard drive, while that H.264 will be streaming over the internet, but it can take a second to get used to.

RAW

RAW isn’t a codec since it isn’t even video yet; it hasn’t gone through the “codec” step of “code/decode.” RAW formats take the RAW sensor data, unprocessed, and compress it. It still needs to go through all of the processing to even make it a usable video file.

Because of the unprocessed nature of RAW files and the massive file sizes of capture video codecs, as soon as we get into post, the first step is often doing a demosaic (sometimes called a debayer). This process takes a video file from one format (RAW) and translates it (there is our language analogy again) into a codec for use in editing. You don’t have to worry too much about this transcode process since we generally reconnect back to those original video files for our final color grade, so image quality loss in this transcode isn’t a major deal.

Video codecs and their challenges in post-production | Editshare

The Intermediate Codec

We then get to edit our smaller files wrapped up in a more manageable codec, usually with a data rate under 200 Mb/s (25MB/s), sometimes even down around 100 Mb/s or less (12MB/s). This makes life much, much easier while you are editing since the computer has to bring much smaller files “live” into memory while you are working, and your edit process can feel smooth and painless instead of slow and tortuous.

Another major feature of editing codecs is that they typically focus on intra-frame encoding instead of inter-frame encoding. This means that the compression they apply (and all the video we ever work with has some compression) is applied one frame at a time instead of looking at multiple frames and encoding them together. Intra means “inside,” and you can think of this as each frame is only compressed “inside” itself. With inter-frame encoding, the encoding is spread between frames.

Inter-frame encoding, sometimes called Long GOP encoding (for Group of Pictures), is wonderful for a final release format, like a file you put up on YouTube. But it’s very frustrating in post-production since you are going to be moving forwards and backward and scrubbing over clips quite a bit. To do that with a Long GOP codec, the computer has to constantly be looking at all the frames around an individual frame in order to “draw” that frame accurately.

With intra-frame encoding, the computer has to do a lot less work. Every time you land on a frame in your timeline, the computer only has to look at one individual set of data, one frame, to “draw” the frame on your screen. It’s much easier on the processor and makes for a faster edit process. Once you add a cut, with intra-frame encoding, you are A-OK. With inter-frame encoding, the computer still has to keep referencing those other frames outside the timeline to draw that frame.

The big codecs that are used in editing (Apple ProRes and Avid DNxHR) use intra-frame encoding and are available at a variety of bitrates, so you can choose a reliable codec for easy editing at a bitrate that fits the power of your editing workstations and the available space in your storage.

Online & Release

After you edit, you reconnect to your capture format, whether it was RAW or a larger capture codec, and do your online color grading session. Typically this requires a more powerful machine since you are working with the larger capture formats that were used on set. From there, you’ll transcode the movie into your release codecs.

This typically involves a larger file (something like a ProRes 4444 XQ file or similar) that will become your master file and will be delivered to your client and a smaller file for web delivery. That web delivery file is where a Long GOP codec like H.264 becomes a great fit. Since it’ll be watched linearly, the image benefits of Long GOP compression will outweigh the drawbacks.

Check out our handy guide on the most common codecs for a better understanding of how they work and how they fit into your post workflow.

For tips on post-production, check out MediaSilo’s guide to Post Production Workflows.


MediaSilo allows for easy management of your media files, seamless collaboration for critical feedback and out of the box synchronization with your timeline for efficient changes. See how MediaSilo is powering modern post production workflows with a 14-day free trial.

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Our Senior Director of Innovation, Michael Kammes, recently sat down with Richard Sanchez to talk about his work as a visual effect and assistant editor. Richard has assisted on the films “Robin Hood” and “Naked“, the television series “The Good Place” and “I’m Dying Up Here.” More recently, he was the visual effects editor on “Bill & Ted Face The Music” and “She-Hulk: Attorney At Law” for Marvel Studios. As co-creator of Master the Workflow, Richard provides in-depth training and information for aspiring film and television editors.

In this interview, they discuss why you need VFX turnovers, collaborative workflow between teams and demystify conflated VFX terms. Richard walks through his process and gives aspiring VFX editors a preview of what they will learn in his Master the Workflow course.

For more tips on post-production, check out MediaSilo’s guide to Post Production Workflows.

MediaSilo allows for easy management of your media files, seamless collaboration for critical feedback and out of the box synchronization with your timeline for efficient changes. See how MediaSilo is powering modern post production workflows with a 14-day free trial.

https://blog.mediasilo.com/tips-for-running-excellent-tone-meetings

As anyone who’s ever shot any type of film or video project can tell you, filmmaking is a hard and complicated process.

It requires a great deal of planning to put together a script, cast and crew for a short film that you’re looking to shoot with friends over the weekend. It’s difficult for most to even imagine the amount of planning that goes into bigger projects like feature films — or even bigger projects like television shows.

Yet, for years, great showrunners have found ways to pull everyone together and execute on highly complicated programs that shoot several episodes simultaneously while coordinating many different skilled directors, actors and crew.

But how do these showrunners keep everyone on the same page for so many of a project’s style and nuance elements? Well, the answer is often tone meetings. Let’s explore this essential part of any television or streaming show’s success and see how you can facilitate and run tone meetings of your own.

What are tone meetings?

So, what are tone meetings and what are they all about? Well, in short, tone meetings are any production meetings held to help keep different key creative contributors in sync about various creative decisions and aspects.

And while tone meetings can be used for any variety of project types, they’re most often used to help with television or streaming shows as a way to get the myriad of different creative storytellers (like directors, editors and other creative managers) on the same page about certain elements of style, voice, and — well — tone.

For example, showrunners for television shows often hold tone meetings before each season with the different episode directors and editors to share info about the story beats and talk through overarching themes for the season as a way to keep everyone synced together.

https://blog.mediasilo.com/tips-for-running-excellent-tone-meetings

Why tone meetings are important.

Generally, the bigger the scope of the project, the more important tone meetings become. And even if you’re working on a small project with a tight group of friends, chances are you’re going to sit down with everyone and explain some of the nuances behind the script and story.

For larger projects requiring many different managers and department heads, the need to keep everyone on the same page becomes even more necessary. After all, you don’t want one director shooting one episode a certain way, then having an editor edit it completely differently.

Tone meetings are a critical part of television production, which showrunners often make a regular part of their process. It helps them keep tabs on how the overarching themes are being treated or developing and allows them to rest assured that their overall creative vision is executed day in and day out.

It’s also worth noting that conflicts can arise on any set, and tone meetings are often the best venue for different parties and departments to come together and air out their disagreements in a safe and supportive space — rather than holding grudges through the rest of production. If you do find yourself in a situation where you’re running tone meetings for your project, don’t be afraid to let people talk freely. Having experience at every level of a production team, I can say that sometimes the most minor roles can give the most impactful feedback.

Tips for running excellent tone meetings.

So now the question becomes, how can you facilitate and run tone meetings for your own projects? In truth, that answer is really up to you and your needs for your show or program. However, while each project will always be different, some steadfast tips for running tone meetings can help you develop your own tone meeting agendas.

Some showrunners use tone meetings simply as a way to keep their ironclad creative vision steadfastly followed. In contrast, others might use tone meetings as a way to encourage directors and editors to bring their own ideas and visions to the table.

https://blog.mediasilo.com/tips-for-running-excellent-tone-meetings

Keeping your tone meetings on track.

We should also talk a bit about how to keep your tone meetings on track. When starting on a production, it can be helpful to outline a timeline for when tone meetings should happen (and be sure to stick to this schedule). For those without tone meeting experience, it’s a good general rule to include tone meetings early and often, after each major stage of production, including scripting, pre-production, production and post-production.

To keep things moving, try to keep the conversations rooted in a shared cadence and language. Like any meeting, tone meetings work best with a clear agenda that outlines who will speak and present information and in what order. Any topics you want to cover can be shared beforehand, letting all parties know what they should bring to discuss.

Ultimately, at the end of the day, tone meetings will only be as successful as the amount of focus and weight you put on them. So make a plan, include your key creative filmmaking allies, and have fun exploring how you can develop and run tone meetings for your own projects, big or small.

For tips on post-production, check out MediaSilo’s guide to Post Production Workflows.

MediaSilo allows for easy management of your media files, seamless collaboration for critical feedback and out of the box synchronization with your timeline for efficient changes. See how MediaSilo is powering modern post production workflows with a 14-day free trial.

mediasilo_making_memorable_tv_image_ pt3_12

Every creative team is a bit like “The A-Team.” We’re all specialists who try to be great at what we do. And in a perfect world, our whole team comes together to win the day. While Hannibal may be the team’s leader and signal-caller, everyone has something to add to the equation, and ultimate success wouldn’t be possible without everyone’s contribution. So how can we pitch in and take our shows to the next level? Here are some ways to use your skills to put your mark on a great show while still keeping a cohesive vision.

Understand the strengths and weaknesses of your show’s production pipeline.

The shooting patterns and ways personnel are assigned vary a bit from show to show. And each organizational structure has its strengths and weaknesses. Some shows shoot their episodes individually in the order they will air. Others may produce episodes in blocks, with the same team assigned to all of the episodes in that block.

Each method has its strengths and weaknesses. Producing one episode at a time means that the director can focus completely on that episode, and all of the footage and elements needed will be finished within a fairly narrow window. This can help streamline production and keep things on schedule. It can also allow a director to really put a significant imprint on a particular episode, making it possible to choose a director with the perfect skill set for that episode’s themes and style.

On the other hand, shooting in blocks can give the production team more continuity, with a single director influencing and being exposed to more of the season’s ongoing story. Shooting in blocks also offers some obvious production efficiencies since those episodes can basically be shot like one feature over a period of several weeks. This means that locations that repeatedly appear throughout the block can be scheduled together, and shooting itself can be much more efficient. Editors can also start to assemble the entire story arc that is set to unfold over multiple episodes and make sure that it’s working.

However, shooting in blocks also has its drawbacks. In some cases, an editor may have to wait for critical elements of the episode that airs first because they haven’t yet shot critical scenes that will be done at a later location. Members of the creative team may also be unavailable for specific sessions because the various episodes they’re working on may be at different stages of completion at the same time.

Having a plan that takes advantage of the benefits of your production pipeline while minimizing the potential logistical challenges is really important in keeping things running smoothly and creating the best show you can. A smart production plan can help you avoid potential issues of availability while also maximizing creative continuity.

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Use your resources.

With so many people working together to create one final creative product, there are a host of resources to take advantage of. Whether the show is brand new or has been on air for years, there are tools at your disposal that can be used as references. Some of those things are objects or files, show bibles, visual references, notes from tone meetings, and even past episodes.

But there are also human resources that can add a whole layer to the creative process. One important one is the script supervisor. If your first involvement with a project is during post-production, you probably won’t know everything that was discussed on set or everything that happened during the shoot. But you can gain a lot of that knowledge by talking to the script supervisor and reviewing the script notes. There is often a knowledge gap between those who were present at the shoot and those who are using the footage that was captured. The script supervisor and notes are one of the ways to create greater overlap, as mentioned earlier, between two phases of production that may not be well connected.

Script notes contain valuable information about each take, as well as call attention to differences between setups and takes that might not be immediately apparent. They also can provide insights into what each setup is trying to achieve. And those insights can be useful to essentially every department in the process, from edit to sound to visual effects and color correction. They can make the difference between capturing necessary subtleties in the finished episode and missing out on some of the layers of the show (or creating inconsistencies that you’re unaware of).

Another important resource can be the editors of the show. Not only are editors potentially useful to producers, writers, or directors because of their familiarity with footage and past episodes of the show, but they also can be a great resource for each other. Multiple editors will often be working on separate blocks of a larger show, and the sharing of insights about footage, existing assets and show themes can often help each of them do their jobs better.

Always think of the big story.

When creating an episode of a show, it is normal to get very focused on the specific moments and details of that particular episode, or even a particular scene or moment. And because episodic television has isolated creative aspects in each installment, it’s sometimes helpful to take a step back and look at the big picture. This is obviously most important in serialized shows where there is a bigger story arc going on, but can also be helpful in procedural or installment-based shows. Keeping in mind how the details fit in with the overall direction of the series and what the show might look like in upcoming episodes and seasons can be a helpful approach. It also provides opportunities to create anticipation or hide fun clues between the lines. Always remember that you’re telling a big story as well as the small one.

Be consistent, but also don’t be afraid to take chances.

Every show has its stylistic signatures and patterns. But for a show to have longevity with an audience, it also has to evolve and even surprise once in a while, or it can lose its excitement. While it’s important not to depart from important aspects that give the show its identity, it’s also helpful to take some chances now and then that help keep things fresh and surprise the viewer. You create rules to set expectations. But you can break them to make a point and create a powerful moment. However, when you break rules, always do it for a reason that serves the bigger purpose of the character, story, or plot development. That bigger-picture view is what gives the show internal consistency even when you change things up a bit.

Be yourself. Let other people be themselves. 

In any process that has layers of approval, it’s always tempting to try to guess what the next people in the pipeline are going to think about what you’ve created or helped create. But it’s important to resist the temptation to incorporate those guesses into your work. Each layer of approval is there for a different reason and serves an important purpose, including yours. Trying to anticipate and “correct” things that you find valuable but worry others might find problematic can become an unfortunate trap for a number of reasons.

The first problem with trying to anticipate feedback is that you’re simply guessing what other people might think. But people are subjective and surprise each other all the time. If you’ve guessed wrong, you may have compromised or changed the episode to compensate for a problem that never existed. The only person whose view you can represent accurately is your own. By replacing that with what you think someone else might think, you misrepresent their interests and potentially deprive the project of your own.

You were chosen for your job because of what you can add to the process. So make sure you’re giving the team that. Otherwise, you may end up with a double emphasis on the input of whomever you’re trying to anticipate and no real input from you. Others will happily provide their own suggestions and critiques when it’s their turn. In the meantime, be yourself, and recognize the value people are counting on you to add.

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How much time do you have, and what matters most?

Television is usually created with a faster workflow than other forms of filmed entertainment. As a creator and artisan, you’ll be faced with seemingly impossible deadlines at times, and the need to make important choices on the fly. It can be very helpful to take a step back and assess what you can accomplish in the time you have, and then take stock of what matters most. Television episodes are riddled with flaws, but a strong production team usually manages to avoid the really problematic ones. A large part of that is being able to prioritize what really matters to the finished product and what only annoys the makers.

To make production and post-production run smoothly, it’s often useful to divide input or revisions into three categories: “must have,” “nice to have,” and “if there’s time.” Even if something is a major task, it would be an error to ignore the “must have” changes that are critical to the story and characters. Once those are complete, it’s time to move on to the “nice to have” list. Each of those will make the finished product better, so if you can get through them, you’ll end up feeling pretty darn good about the finished product. But don’t fall into the trap of making a number of easy-to-address “nice to have” fixes before the “must haves” are all sorted. Last, you can start to pick off the “if there’s time” items, comfortable in the knowledge that if you don’t get to all of them, it won’t be a disaster. That kind of process will help keep important things from slipping through the cracks during the hectic episodic television creation process.

How can you make the piece the best it can be?

Most importantly, keep in mind that the final goal is to create something that’s as exciting and entertaining as possible. Your ultimate goal is to make each episode the best piece it can be. Before you sign off on your work or give your approval, it’s always worth asking whether the elements you’re charged with are as good as they can reasonably be, and think about whether there are any obvious ways to make them better (within reason, of course).

In the end, you’re creating entertainment. And the ultimate goal is to capture your viewers’ minds and attention. Have you done everything you can to do that?

Make sure nothing slips through the cracks.

When the episode is finally finished and ready to go, it’s always useful to have extra sets of eyes look at everything. Each person in the process tends to look at things in a different way and with differing priorities. While the showrunner is most likely to catch problems with overall storyline and consistency, they may be less attuned to details on the audio track. And the editor is more likely than the colorist to notice oddities in scene transitions. So giving everyone the chance for a final once-over is always good practice.

Another good practice is to have people watch the final product on a variety of different setups. Something might sound great on a theatrical mix stage in Dolby Atmos but not work the same way when played on a laptop or older television. Or a critical plot element might be visually obvious on a giant theatrical screen but not read properly on a phone. Yet there will be audience members watching on all of those platforms. It’s always good practice to not only view your finished piece on the best possible equipment but also on the most common lesser equipment that your viewers are likely to use. See your show as they will see it, and you’ll be sure you know what their experience is like.

Part 3 Recap:

Read the entire 3-part guide to Making Memorable Television now.

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For other tips on post-production, check out MediaSilo’s guide to Post Production Workflows.

MediaSilo allows for easy management of your media files, seamless collaboration for critical feedback and out of the box synchronization with your timeline for efficient changes. See how MediaSilo is powering modern post production workflows with a 14-day free trial.

The return of conferences and exhibitions in 2022 has finally given us all the opportunity to sit down and talk to industry professionals from around the world to discuss what’s working and where the current challenges lie.

Many of the conversations I’ve had at these events relate to the industry hot topic at the moment: remote production. This topic takes on many forms depending on the needs of the production and so to tackle them in a single blog would be ambitious (for me to write and for you to read). So instead, I thought I would cover a more specific scenario to show the sort of challenges I’ve heard and illustrate some of the techniques that can be applied to other scenarios.

Take for example a production company responsible for a popular reality TV show. Let’s say it’s set, and shot, in the south of France, although the production company itself is based in Paris, 500km to the north.

Like all reality shows, it generates a huge amount of content from many cameras running non-stop. It also has an extremely fast turnaround, with audiences expecting high production values in programs reflecting the action that took place on site within the previous few hours.

To meet these two requirements, the production company could have set up a large server network on site. Let’s explore some of the implications of this and what alternatives could be used to improve the workflow.

On-Site Production Challenges

In a single storage network scenario the program would have to base a team of editors at the location. This would add  substantially to the production budget: these editors, edit assistants and edit producers would need accommodation and food over the months that the program was in production. Space would have to be rented to house the edit suites. Travel costs would be high because editors may not want to be away from home for extended periods of time, therefore they would be constantly rotated in and out.

What the production company needs is the ability to edit story packages, and packages into programs, within the facilities they already have in Paris (close to the homes and favorite restaurants of the editors and producers). However, the content is hundreds of kilometers away.

Bring On The Proxy

I’ve written before about how you should embrace the proxy. When content is ingested into EditShare storage nodes it can automatically generate a proxy, at a bitrate determined by you, but small enough to be regarded as portable.

This means that users anywhere with the right privileges can log in, view the proxies, add comments if necessary, and manage the content. In this application, producers responsible for each story strand could log in, from Paris for example, whether from a computer or tablet, and review all the footage available. They could very quickly identify what material to use and drag it into an appropriate bin. This can all happen in a web browser using the FLOW media asset management system. We are nowhere near an edit workstation yet.

An edit assistant could then go through the selected sequences for the story and set up the bin structure for the editor. Again, this is still in a web browser, at any location, using the proxy.

When everything is ready, the relevant clips are loaded into the edit software. We are completely agnostic: we can preload bins and projects into Adobe® Premiere® Pro, Avid Media Composer and Da Vinci Resolve. The editor can start cutting straight away.

Stay In Sync

With EditShare EFS we recently introduced a new feature called Swift Sync. This is designed to synchronize content between multiple locations. It incorporates file acceleration which can move media files, over a leased line or a VPN tunnel, as much as ten times faster than Rsync.

It also is extremely flexible in what it synchronizes. In an application like the reality show example, there may still be too much raw content to reliably move, even after the selections have been made. We have smart segmentation in mind during this process as it’s not necessary to synchronize absolutely everything. The key is to synchronize what’s required, automate and optimize. So the editor can cut on the proxies, and only when the story is complete, will Swift Sync move the required clips with handles. It can even conform the edit in the server node at the location and just move the finished story as one file.

Savings Abound

This is the architecture that can deliver huge operational savings for the reality show, while maintaining quality and boosting productivity. The same ideas are applicable for other situations too.

You do not need to have physical storage nodes in both the remote location and back at base. One or both of them could be in the cloud, using EditShare FLEX software and the AWS Backbone to move material as needed.

If you are shooting a drama in 4K Ultra HD, or even higher resolutions using RED cameras, it might even be most efficient and cost-effective to edit using proxies and deliver the selected raw clips back to base on disk drives using FedEx.

At EditShare we see our mission as supporting producers to create amazing everywhere. Proxy workflows are a practical and very flexible way of achieving that. 

Want to find out more? click here to book a demo, or a chat with your local EditShare team member.

Production Pipeline Consideration

“Point and shoot” has become commonplace in today’s world. Pull the phone out of your pocket and start recording. Many NLEs have embraced this trend by allowing creatives to begin editing their camera media instantly, as opposed to older workflows that involve transcoding (converting) the original media into a more edit-friendly codec (format).

This instant gratification factor is very attractive to creatives but also has the unfortunate potential downside of technical problems later in post-production. This is where we encounter a well-known truth in post-production.

Pay now or pay later

In short, pay now means taking the time to shoot content in a format that is friendly to post-production tools, or at the very least, prepare non-edit friendly formats into friendly ones.

Pay later, on the other hand, affords you the ability to edit the camera originals instantly while pushing technical hiccups to later in the post-production process, where format problems can snowball quickly.

In virtually every post-production scenario, planning to pay now is infinitely better than pay later. Why? Another post-production truth: you have more stress and time constraints approaching your deadline than you do when post-production starts.

“There is never enough money to do it right, but there is always enough money to do it again.”

So, what can you do to ensure that we pay now and prepare our production and post-production for success? Shoot in edit-friendly codecs.

These include:

These formats are easier to edit because each frame recorded by the camera contains the complete set of data to display that frame. Often, you can begin editing immediately after recording.

Other formats, such as:

…are easy for cameras to shoot but are often very difficult to play back in video editors. Why? These formats are known as Long GOP (long group of pictures), which do not contain enough data in each frame to display that frame on its own. The NLE needs to look at many adjacent frames to determine what the single frame looks like. This puts strain on your computer and software and can make playback – let alone real-time visual effects – difficult, if not impossible.

However, if we transcode (convert) these Long GOP formats into the aforementioned edit-friendly codecs such as ProRes, DNxHR or CineForm, your NLE will play back, scrub faster and handle more real-time plugins and filters. To be clear, this won’t improve the quality of your footage, but it will make that footage easier to manipulate in post-production.

Production Pipeline Considerations

Now, if you have the option to shoot in a (true) RAW format, do it. RAW formats were designed to capture even more information in a single frame than the edit-friendly codecs listed above. You might have guessed – this forces you to pay now; as these RAW formats expect that you will transcode those camera original files into new files to work with in post-production – and then potentially relink to the RAW originals later in the post process.

Now what?

An often neglected step is to test your workflow before you shoot. You’d think this would be a no-brainer, but often the assumption is that whatever is shot on location will just be handled by post-production. This fatal flaw can often cause chaos in post-production, which then reduces the time post-production creatives can work on your project. Make your project memorable by letting creatives create for as long as they can and spending less time fire-fighting issues with camera formats from on set.

Save yourself the stress. Ensure post-production has media in formats that are easier to edit, and test your workflow in its entirety to reduce the chance of technical problems.

Want tips on navigating the approval process? Download our guide to Making Memorable Television.

MediaSilo allows for easy management of your media files, seamless collaboration for critical feedback and out of the box synchronization with your timeline for efficient changes. See how MediaSilo is powering modern post production workflows with a 14-day free trial.

Making Memorable Television Part 2

As you sit and stress about all the different people who have to give an episode of your show their blessing, it can seem like there are way too many cooks in the kitchen or that the approval process is byzantine and endless. But all time and layers of the approval process are there for a reason, and you can use them to create a better show. It’s all about understanding why each stage is there and what it’s supposed to accomplish. Think of those layers as chances to make the show better rather than hurdles to clear. Your team was assembled because of its experience, creativity and skill. The approval pipeline can be the key to unlocking all of those assets.

The Order of Operations Exists For a Reason

While the showrunner’s approval is often the primary goal, and the most important consideration, the approval process in episodic television also involves a number of other stakeholders, and there is a traditional order to the creation process for a reason.

Initial assembly

Once filming for a given day has been completed, the footage is sent to the editor. In most cases, editing work is anywhere from one to three days behind the actual filming, up until the episode’s shoot schedule is complete. The editor may be working remotely or may actually be on set, which can help close the gaps between what is shot and what is needed in the episode. In that time, the editor will usually make a first assembly, trying to get all the basics of the story and structure into a working cut. The editor will typically have between one and six days after receiving all the dailies to create an initial assembly to send to the director. That stage is very important structurally and adds a lot of value to the final episode, because editors tend to work on multiple episodes and are usually more familiar with previous episodes and the show’s ongoing tropes and style.

As the footage is given to the editor, the director will usually provide some direction about how the episode should be put together. At the same time, the script supervisor has usually provided notes and insights based on what happened on set. These notes also add value and often can help the editor discover aspects of the footage that might not otherwise have been apparent.

The director’s cut

Once the episode’s filming is complete, the director and editor will work for up to four days to make the director’s cut of the episode, which is normally the first official milestone in the post-production pipeline. Before the pandemic, it was common for directors to physically sit with the editor while working on the director’s cut if the director wasn’t committed to working on other projects immediately. That opportunity for close collaboration was a valuable part of the process, and trying to maintain that same level of interaction with today’s workflows is an important consideration. With modern production tools and workflows, live remote editing can accomplish many of the same things, and the rest is achieved through digital collaboration platforms such as MediaSilo, email and any other means available.

Making Memorable Television Part 2

While creating the Director’s Cut, the director and editor can drill down on specific shots to ensure delivery of the showrunner’s vision.

Episodic television is an unusually collaborative medium, and great shows benefit from the creative imprints and inputs of every team member. Even though there will be other levels of approval after the director’s cut, it’s important to treat each one as a separate stage, because each one adds a different value to the process. Skipping ahead before creating the best director’s cut can leave great creative ideas on the editing room floor. Many of the industry’s top showrunners like to let the director experiment a little at this stage rather than insisting on having them present the script as shot. Making sure the director at least gets to the point where the cut lines up with the vision of what they were trying to shoot is a critical part of creating the best final product. This is even more true in serialized shows, which are often less dependent on a strict formula.

Because directors tend to only work on just one episode per season (or a small handful), a talented helmer often can provide new ideas and insights that might have eluded the ongoing team members. Focusing on the ideas of the director at this point helps introduce fresh and exciting ideas that haven’t been part of other episodes. There will be plenty of time to get things back in line with existing stylistic aspects of the show afterward, but the director’s cut provides a unique opportunity to get original input into the episode from a new viewpoint. And this kind of input can help keep a show interesting to viewers, eliminating predictability and repetition.

The showrunner steps in

Once the director’s cut is complete, it’s time for the showrunner and producers to come into the process and make the episode part of the greater whole. As the central creative visionary behind the show, the showrunner needs to make sure that the cut fits with the previous episodes and that it leads properly into planned upcoming episodes that haven’t yet been filmed. While the director may have treated the individual episode as a standalone creative opportunity in some respects, it is the showrunner who makes sure that the episode fits with the entire show’s arc. Just as the director’s cut provides new ideas, the showrunner makes sure those ideas fit with the overall direction of the series.

This stage is also when the showrunner may get input from the writers and other producers to ensure that the episode is coming together as they had envisioned. The showrunner collects notes from the team and makes sure the cut is working for them before finalizing the producers’ cut. Because the showrunner is the show’s creative shepherd, this stage of approval is the most critical creative stage for the episode’s outcome. If the showrunner is happy, then chances are most others will be as well.

Making Memorable Television Part 2

Other stakeholders make their mark

While the showrunner represents the show’s creative vision, episodic television is a business, and there are many concerns and interests involved. In some cases, the showrunner’s cut will move forward in the post-production pipeline with only minimal additional input from the studio, network, and sponsors. But those viewpoints are still very important aspects of the creation process. Once the showrunner is satisfied with the episode’s rough cut, it’s time for the producing studio’s producers to weigh in. Just as the showrunner is focused on maintaining the creative vision and protecting the story, producers will have the studio’s interests in mind. They might be thinking beyond the story or individual show to how it reflects on their larger plans. Beyond the producing studio, there are also network stakeholders and executive producers who need to weigh in on how the episode fits with the image of the network and with the needs of potential advertisers or sponsors. And in some cases, those advertisers or sponsors may even get to review the content themselves.

Though some may think of this part of the process in purely negative terms, it also can present an opportunity, creatively speaking. The best producers will use this stage as a chance to make the show even better, not just rein it in and keep things “safe.” Any creative person can sometimes get too mired in personal aspects of a story or be too close to it to see flaws. A savvy and experienced producer, while also seeking to represent the studio, network or stakeholder’s interest, might also be able to provide insight into the minds of the larger audience and what is likely to appeal to them. So this stage, when used correctly, can actually improve the final product by making it more universal and helping connect the show more deeply to the audience.

Using each of these approvals as a way to make the show better is the way to end up with the best product at picture lock. It’s important for the creative team to be open enough to outside input that opportunities aren’t missed. At the same time, it is incumbent upon the studio, network, and sponsors to operate from a place of creativity and opportunity rather than fear and defensiveness. Make things the best you can rather than the least risky. No one remembers safe, and that’s usually more dangerous than any risk you might take.

The finishing touches

While the showrunner has been the guiding figure through edit approval and picture lock, there’s still work to be done. Generally speaking, the picture-locked cut will still require a whole range of adjustments, including the creation and insertion of visual effects, sound design, additional dialogue recording, and color correction. And many of these elements will be created by outside vendors and post houses. With the showrunner less present, it usually falls to the Post-Production Supervisor or Post Producer to bring it all together and make sure all of these elements proceed in a way that enhances the final product. In a perfect world, each of these elements has a chance to make the show better and more engaging. And while the showrunner and producers will eventually sign off on the finished product, it’s the Post-Production Supervisor or Post Producer who must make sure it’s all going according to plan.

Once all of the finished elements are in place, the editor or editors will be asked to check all of the post-work and make any needed adjustments. The mix will be reviewed on a mix stage or at the post house. Then the showrunner and writers will give their signoff and sometimes be part of the team that attends the final laybacks. If all goes well, there are few surprises or changes at this point because communication has been consistent and thorough.

In the next installment of our guide, we will look at how each player on the production and post-production teams can put their mark on a show and make it better than the sum of its parts. 

Part 2 Recap:

Read the entire 3-part guide to Making Memorable Television now.

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For other tips on post-production, check out MediaSilo’s guide to Post Production Workflows.

MediaSilo allows for easy management of your media files, seamless collaboration for critical feedback and out of the box synchronization with your timeline for efficient changes. See how MediaSilo is powering modern post production workflows with a 14-day free trial.

Need for Speed Playback Performance

The problem of poor playback performance is a serious issue for film and video editors.

Regardless of whether you’re editing in Avid Media Composer, Adobe Premiere Pro or Apple’s Final Cut Pro, or even color grading and finishing in Blackmagic Design’s DaVinci Resolve, every system can experience poor playback at one time or another.

The entire creative process comes to a shuddering halt when you can’t get your system to show you every frame of footage as it should. When you get dropped frames, jittery or sluggish playback or encounter a system that is lagging behind your commands, it’s nearly impossible to get anything done. Speed, fluidity and instantaneous execution of commands are all essential to fast, efficient film and video editing.

But the reason for poor playback performance can originate in a number of different places:

In this concise guide to troubleshooting poor playback performance, we’ll take a look at all of these issues in turn.

If you’re working on large, network-connected tiered storage systems, you’ll need to consider things like network speeds, file management, user management, load balancing, etc., which are outside the scope of this guide.

That said, the general principles we’ll discuss are still very relevant to getting things to work as they should. But the key focus of this guide is for editors working on direct attached solid-state drives (SSD), RAID arrays or big spinning hard disk drives (HDD).

Troubleshoot Your System by Understanding Your Footage

Need for Speed Playback Performance

The first step to troubleshooting your poor playback is to analyze the qualities of the footage you’re trying to work with. This will provide you with some essential information to help you benchmark your system against and narrow down where the problem might be.

Footage Analysis

Find out the following pieces of information about the footage you’re trying to work with, as they all have an impact on the process:

You’ll then need to look up the data rate of the footage given these parameters.

For example, let’s say you’re working with 4K ProRes 422 HQ from an Alexa 35 at 24p.

The data rate for that is 799 Mb/s (megabits/second) according to ARRI, as the clip resolution is slightly larger (4096 x 2304) than the 754 Mb/s listed in the Apple ProRes White paper from Apple for 4096 x 2160.

Most hard drive performance numbers are given in megabytes (MB/s) a second, while these figures are in megabits per second (Mb/s). As there are 8 bits to a byte, you just need to divide the data rate number by 8.

799 Mb/s divided by 8 = 99.8 MB/s for one stream of our 4K ProRes 422 HQ at 24p footage.

A four-angle multicam edit would therefore need at least 400 MB/s of throughput performance from the source drive and the cable connecting it to the system.

Understanding Hard Drive Speed

Need for Speed Playback Performance

Different types of media storage can operate at different speeds. In today’s edit suite, most of us are working from a range of solid-state drives (SSD), hard disk drives (HDD) with spinning disks (5400rpm or 7200rpm) or RAID arrays which deliver speed and redundancy benefits by enabling several individual disk drives to act as one big fast drive.

Here are some ballpark read speeds for these common types of drives:

SSD

HDD

So now that you know the data rate of the kind of footage that you’re trying to pull from your media storage and the typical read speed of your storage, if the data rate demands of the footage exceed your storage performance, this could be the root cause of your playback issues.

In our example of the 99.8 MB/s data rate for a single stream of 4K ProRes 422 HQ at 24p, we should be fine editing from most of these drives relatively easily.

There’s a lot more we could say about each of these media storage types, but one general principle that applies to them all is that performance tends to decline as the drive gets full. As a rough rule of thumb, you want to try to keep to about 80% of the maximum capacity before you start to see a degradation in performance.

Understanding Port and Cable Bandwidth

Need for Speed Playback Performance

One other consideration that is intimately connected with hard drive speed is that of the port and cable type that is connecting the drive to your system. Sometimes the cable is labeled with its specification but not always, and unfortunately, you can’t make assumptions about the speed based on the shape of the connector alone.

If you are connecting a fast drive over a slow port and cable, then you obviously won’t reap the benefits of all that source-side performance.

Here are the typical (advertised) speeds for several common connections:

Note – Bandwidth speeds are often listed in Gbps (Gigabits per second) where 1 Gbps = 125 MB/s. I’ve done the conversions above to keep all of our numbers in MB/s.

So, again, if the combined data rate of every video stream you’re trying to access at the same time on your drive exceeds the throughput performance of the port and cable you’re pulling it through, then this could again cause playback issues.

It’s also worth noting that these ‘advertised’ speeds are usually the ‘theoretical’ maximum performance of the connection, while real-world numbers are likely to be south of these.

When purchasing a new USB 3.X drive, it’s also worth double-checking exactly which type and generation it is, as this will dramatically affect your potential maximum speeds.

Understanding Basic System Performance

Need for Speed Playback Performance

Finally, it is also worth considering the capabilities of your system when it comes to handling the kinds of footage you’re using in your project, in conjunction with any computationally intensive effects, filters and transformations you might be applying to it.

Returning to our initial footage analysis, the frame size, frame rate and codec type all combine to determine how difficult they are for the system to display.

The first two parts of this are fairly intuitive. If you have a bigger frame size, such as 4K over HD, or more frames to display from a higher frame rate, such as 60 fps vs. 24 fps, this will require more system resources to work with.

But in many ways, the codec type plays a more influential role in determining your playback performance. The word codec stands for compression/decompression, and each codec uses different mathematical calculations to initially compress the information from the sensor into the file and then decompress it to view it.

Different codecs are designed for different things. H.264 is great for creating small files that can be displayed on the web, but it’s not great for editing from. Conversely, something like ProRes is designed specifically for modern editing workflows and is ‘easy’ for a system to handle, but consequently has much larger file sizes.

There’s a lot more that could be said about the role of codecs in video editing, but we’ll leave that for another time.

If you’re also adding a lot of effects, color grades, third-party plugins or other render-intensive adjustments such as temporal noise reduction, then these will also tax your system’s capabilities.

Depending on (and the version of) your video editing software of choice, it may or may not be optimized to work best with the hardware you’re running it on. For example, newer Macs that are running Apple Silicon chips (M1, M2, etc.) are very fast, but only if the software has been rewritten to make use of the way the chips like to do things

It’s also worth noting that internal settings in your video editing software, such as ‘enable high-quality playback’ in Adobe Premiere Pro, can have a dramatic impact on the quality of interaction you have with your footage. These are also worth investigating.

Putting it All Together – Testing Your System

Need for Speed Playback Performance

So now that you understand the characteristics of the footage you’re working with and its specific data rate, the speed of your media storage and the bandwidth of your connection, you should have all of the information you need to understand if what you’re trying to do is a viable workflow.

One excellent tool for testing your system performance is the free Blackmagic Design Speed Test app, which writes and reads some test data to your drive and delivers a performance report.

It also helpfully tabulates which common video codecs, frame rates and resolutions will work on your system.

The results in the image above are from my MacBook Pro’s internal hard drive.

If All Else Fails – Create Proxies

If all else fails and you still can’t get decent playback, then it might be worth creating proxies instead.

This is the process of converting your footage into a more manageable codec and file format for your system. Proxy files are often used when the source footage is very high quality, such as 8K RAW files, which are both resource intensive and take up a lot of hard drive space.

By making smaller, lower-quality proxy files that feature smaller bit rates and easier-to-handle codecs, all of the creative decisions can still be made while working with these, and then the final edit can be relinked to the original full-quality media at the end for final color grading and delivery.

Although working with proxies does add a further layer to your workflow, most video editing software these days will automatically manage the proxy process for you by both creating and toggling between the full-quality and proxy files with just a few clicks.

Save Time With the Playback Performance Cheat Sheet

Need for Speed Playback Performance Cheat Sheet

Download this cheat sheet of the speed requirements for common codecs and a bunch of standard drive speeds and port speeds to quickly identify the crucial data to troubleshoot poor playback performance on your system.

Playback Performance Cheat Sheet

For other tips on post-production, check out MediaSilo’s guide to Post Production Workflows.

MediaSilo allows for easy management of your media files, seamless collaboration for critical feedback and out of the box synchronization with your timeline for efficient changes. See how MediaSilo is powering modern post production workflows with a 14-day free trial.

Making Memorable Television

What Kind of Show Are You Making? 

It’s 9 pm on a Friday night, and you’re sitting in the edit suite waiting for the notes to come in on your fourth version of the rough cut. As you wait for all the stakeholders to weigh in, you think about what a normal person would be doing right now, and you wonder what you could have done to make this whole process go as smoothly and perfectly as possible.

Whether you’re making a gritty documentary-style OTT streamer, a strictly structured long-running network procedural, or a slick and inventive serialized narrative for a subscription cable outlet, there are certain things you should be thinking about to help you create the best episode you can make with the least stress and heartache.

We spoke with veteran editors, post supervisors, episodic directors, and showrunners about what matters most to them and how they get so much done in so little time. While there are huge variations between show types, there were definitely some universal truths that emerged, and we believe these are the key to a successful episodic television pipeline.

Is it a cut-up feature film, or is it a series of short films?

Episodic television production is unique in that it combines some aspects of feature film production with some aspects of making shorter pieces. In a sense, an episodic television season can be looked at as a series of individual 22-minute to 60-minute short films about a single topic. But it can also be seen as one epic 8-16 hour feature film that has been cut into installments. And in recent years, some of the lines between feature production and episodic production have become even more blurred. Ultimately, the nature of the show you’re making can determine which of those is the best framing for your project.

When you’re working with a classic procedural format like the various Law & Order properties, you become very familiar with your existing formula and characters. However, each episode stands on its own as a story. So when working on that type of procedural, it’s probably useful to think of each episode as a short- or medium-length film with its own arc, even though you will be keeping track of certain throughlines and ongoing aspects. Meanwhile, if your show is a serialized drama like The Handmaid’s Tale or Better Call Saul, you’re usually going to be treating an entire 10-13 episode season more like a single, very long feature film, with a plot arc that unfolds over the course of the whole season. This aspect is what makes it binge-worthy. So the approval process may involve some different considerations as the structures and goals are different.

Making Memorable Television

Comedies are similar, with many sitcoms essentially following procedural episodic guidelines, without requiring that your viewers watch them in order. In a thematic sense, and in terms of the practical aspects of putting together your episodes, each installment stands alone and you can approach them on a more individual basis.

Meanwhile, if you’re working on a comedy with ongoing plot lines that require having viewed previous episodes to varying extents, you’ll be using aspects of the “season as a film” approach as you put your show together. Arrested Development is a good example of the latter type of show and surely had different structural and approval considerations from traditional sitcoms. There are also shows that fall somewhere in between, where things that have happened in earlier episodes are acknowledged or referenced in some way, but may not be as critical to constructing later episodes.

Documentary series, while totally different in content, can also follow either of those formats depending on the structure of the show. So if you’re working on a competition show like The Bachelor or Survivor you’re likely to be following an approval and review pattern similar to serialized dramas and need to keep in mind the whole season’s arc as you build the episodes. Meanwhile, many game shows and travel shows don’t require having viewed previous episodes, so your approval process will have more in common with documentary shorts and films. Regardless of format, we have tips and procedures that can help you guide your program smoothly from shoot through final post-production.

Making Memorable Television

Maintaining the show’s creative vision

The most important aspect of guiding an episode of television through to final approval is making sure the episode maintains the show’s overall creative vision. Is the episode you’ve made consistent with the others? And does it fit in well with the overall arc of the show? If it’s a serial format, does it feel like a continuation of the story as it was left in the prior episode? It should move the story forward, but also connect seamlessly with what has come before. If you think of the latest episode as the latest part of an ongoing feature film, it should work in that context, not just on its own.

If it’s non-serialized, then does the episode feel similar enough to other episodes that it clearly shares the same DNA? Each episode should add something new and fresh but still provide the same types of satisfaction and enjoyment, as well as the same structural elements as previous episodes.

Whether narrative or documentary, the final word creatively usually comes from the person designated as the showrunner. It is the showrunner who will guide the overall direction of the series. While feature films are most often led creatively by the director, episodic television usually requires multiple directors to meet a show’s production schedule, and the showrunner fills the creative leadership role that would typically fall on the director in a feature film. There may be many other stakeholders on a large-scale production, and each episode has different directorial leadership, but the showrunner is the most significant in terms of getting the final work approved and in maintaining a unified creative vision despite having different team members on each episode.

Whether you’re editing, leading post-production, creating visual effects, or mixing the audio on an episode of television, the most important aspect of your work will be making the episode fit in with the overall thematic vision that the showrunner has for the series. And if the showrunner is happy with the product, chances are it will eventually get approved for air.

Know your showrunner, know your show

Like every creative person, you have great ideas. That’s probably why you got into the creative world in the first place. But great ideas aren’t always the right idea. Anyone who has ever experienced the pain of “approval by committee” knows the importance of having a focused creative vision and a limited number of people in charge of it. It’s the only way to tell a cohesive and compelling story. That’s why episodic television assigns a showrunner in the first place. And while everyone’s great ideas have the potential to be part of making a show great, it’s also important to know the showrunner and the show itself very well.

The best thing you can do to make your creative contributions valuable is to make them consistent with the vision and existing intellectual property of the series. That’s not to say there isn’t room for creativity, but a patchwork quilt of styles and processes doesn’t help when trying to create a unified piece of entertainment. So the better you know the creative vision of the show overall, and the better you know the established elements, the more likely your contribution is to be helpful.

Making Memorable Television

The importance of overlaps

The television production process can seem hopelessly compartmentalized when not executed correctly. Communication between production and post production can feel very minimal at times, and creative stakeholders aren’t always present at critical stages of post production. Every separation creates the risk of a communication breakdown or misunderstanding.

The way to make sure that a unified creative vision is maintained throughout the process is to create overlaps in understanding. If the editor is walking into the first assembly essentially blind and is learning the story elements for the first time, the chances of having a great first cut go down fast. Before the show even starts, the first thing everyone involved on the team can use to get on the same page is the show bible. The show bible will help bridge the gap between all departments and ensure everyone is aligned on the same vision. So it’s important for everyone to be familiar with it.

But there are also tools that can help different departments and stages of the creation chain connect more seamlessly on an ongoing basis. For example, if the editor attends the tone meetings that happen before each production block, where the showrunner and director talk about the story beats, the editor can gain priceless insights. Similarly, if the colorist is working in a vacuum to make the show look as good as possible, the episode may or may not reach its potential. But if the Director of Photography gets to sit with the colorist and they get to work on the grade together, great things can happen. Finding connections that turn the potential telephone game into a smooth transfer of information will make the difference between making a cohesive show and flailing blindly. Don’t give up any opportunity to connect team members from various departments.

In the next installment of our guide, we will look at the approval pipeline and what each stage is trying to achieve so that you can optimize each part of the process.

Part 1 Recap:

Read the entire 3-part guide to Making Memorable Television now.

Making Memorable Television Download

MediaSilo allows for easy management of your media files, seamless collaboration for critical feedback and out of the box synchronization with your timeline for efficient changes. See how MediaSilo is powering modern post production workflows with a 14-day free trial.

In an earlier blog, EditShare CTO Stephen Tallamy looked at five top tips for remote editing using Adobe Premiere Pro. Avid Media Composer remains an industry standard and is still hugely popular, so here are five cool takeaways for improving your workflow by using it with EditShare.

1 – Automate Transcodes

EditShare FLOW does a lot more than metadata management. It allows you to offload routine tasks to avoid using up edit workstations for things that can be better done elsewhere.

Use FLOW for ingest, whether from a delivered file or direct from the camera cards. You can store the raw footage, and at the same time prepare the content in the MXF Op-Atom wrapper that is a native format for Media Composer managed media.

FLOW supports all the latest versions of raw formats, and as well as rewrapping, you can transcode to the house codec, which might be DNxHD, or XDCam, or whatever you choose.

Easily track automated processes

2 – Prepare Bins Online

You can set up the bin structure before you get to the Avid workstation too. A core part of the Universal Projects software in FLOW is that it allows you to work from a central view of a project inside of FLOW and then synchronize that project to a range of editing systems, including Media Composer.

Working in a web browser, you can go through all the input material and organize it into logical structures such as folders for rushes, subclips and shot lists. This can be supported by automation when you need it, for example creating rules to create bins per day, to organize by metadata such as tape/scene information or even write a rule to ignore any clip that is less than three seconds long (or whatever duration you think is likely to be unusable).

Assistant editors, directors and producers can work collaboratively to review the dailies and only offer the editor the preferred takes. Once ready, all the work can be automatically synchronized into Media Composer bin files.

By doing all this in FLOW, it means you are transferring less material to the editing workstation, with all the bins set up and populated for the editor to start the creative work immediately.

Sync between FLOW and Media Composer respecting bin locking

3 – Work From Anywhere

The ingest processing, as well as storing the raw footage and transcoding to the house edit format, can also generate proxies, at a maximum bitrate determined by you. Proxies make it practical to view the content, in real-time, from anywhere with a web browser and a reasonable internet connection, on any device.

The producer and director might be on location but can still review dailies in exactly the same way that they used to, as soon as the content is ingested, rather than waiting for large files (or rush prints) to be delivered. The post facility could carry out automated sorting, the director could choose the best takes (on an iPad), and the edit assistant could set up and load the bin structure, all at the same time, from different locations.

Again, the key point here is that editors and edit suites are expensive entities and overheads for production teams. You want as much of their time as possible to be devoted to telling the story, and not wrangling data and waiting for timely transfers. This is a real boost to productivity.

4 – Bin Locking Support

Media Composer users will be familiar with the collaborative features available when using shared storage systems.

Bin locking is central to the Media Composer way of working, which allows users to share bins and projects, but provides a secure locking mechanism to ensure only one person is working on a file at a time. EditShare EFS supports this locking through AvidStyle spaces, allowing users to work with a familiar workflow whilst taking advantage of the other features of EFS and FLOW.

When using FLOW Universal Projects, bin locking is respected by FLOW itself when it updates bins, ensuring users don’t lose their work. Working in combination with the Avid Attic location, history of bin changes is retained as well, so if you ever need to go back to a previous version of a bin, it’s there for you. 

5 – Review, Grade and Deliver Anywhere

Once you have completed the edit and rendered the output to the house master format, the next stage involves sending the file back to EditShare FLOW, where it is ingested and given its new identity and metadata.

At that point, a fresh proxy is generated. Everyone who is entitled to review the finished cut can then log in to view it and make comments, from anywhere and on anything that supports a web browser.

The project file is then ready to be transferred across to the colorist. If you grade on DaVinci Resolve, it will appear with all the project information, thanks to EditShare’s Universal Projects. If you are a Baselight post house, then you can mount the EditShare storage network as a source and directly access the file.

Once the project has been graded and signed off, you can leave the creation of all the deliverables to the automated processes in FLOW to handle. Again, it saves using an expensive and in-demand edit suite to do vital but uncreative and repetitive transcoding and rendering tasks.

At EditShare, the goal is to help you create amazing everywhere. I hope these tips help you get the best out of your post production resources by using the powerful intelligence in the combination of EFS and FLOW.

For more information on how you can optimize your Media Composer workflows, click here to get started.